Player Roles and Team Preferences

FULL CASE STUDY

Activision's Call of Duty Companion App

Timeframe: Fall 2020
Our Team: Christian Enriquez | Ralph Buan | Gizelle Hurtado | Ava Arshadi
My Role:
Researcher | UX/UI Designer | Visual Designer
Design Challenge
"Call of Duty is more fun with friends, how can the Call of Duty companion app create social features to keep players engaged with the game and each other?"
Challenge Statement
"How might we help this transition from rando to real-life friends? And how might we better inform players about the abilities and playing styles of others so that they can have a more rewarding experience?"

Timeline
Table of Contents
Project Challenge
Insights
Team
Card Sorting
Storyboarding
Scenarios
Feature Prioritization
Content Strategy
Wireflows
Sitemap
Revised Wireframes
Final Wireframes
Revised to Final Prototype
Usability Results
Reflections
Appendix


BACK TO TOP